
Capco
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US Navy Detected Sub Implosion on SUNDAY...
Capco replied to BillsFanNC's topic in Politics, Polls, and Pundits
So Trump is working for the Dems? -
US Navy Detected Sub Implosion on SUNDAY...
Capco replied to BillsFanNC's topic in Politics, Polls, and Pundits
It doesn't, but at the same time he really had the best chance. Like you said, people wanted normalcy after 2016, but anyone more transformative in their policies probably would've scared enough people into voting for Trump. And with Trump still running in 2024, I don't see that changing. The guy needs to go away so both parties can start fielding inspiring candidates again. -
US Navy Detected Sub Implosion on SUNDAY...
Capco replied to BillsFanNC's topic in Politics, Polls, and Pundits
The sad thing is they think they are some type of neo-patriots saving the world, when in reality it's they who the world needs saving from. -
I guess I get the obsession with speed because it's visibly apparent and flashy. But for me, if I'm building a team, I'd value size, strength, and football IQ at most positions before speed. You can scheme for most speed advantages an opponent may possess. But you can't really scheme for being physically dominated and mentally outsmarted.
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Well, the ironic part would be when the left-leaning media outlets report on it. If everything they say is partisan by nature, then surely their reporting of it would indicate no wrongdoing on the part of Jackson. PS - The way you typed (((Soros))) killed me lol
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And subsequently brought multiple cases before those same judges on the Court?*
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How about "bringing to light" instead?
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What's wrong with reporting unethical behavior by judges?
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NFL Head Coaches who also were their teams defensive play callers:
Capco replied to Chaos's topic in The Stadium Wall
Did Tuna ever call defensive plays? -
47 catches 621 yards 6 TDs And one good crack block for Cook on his way to the endzone.
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How dare you even utter these words!
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I get your point. But at the same time... isn't that exactly what we do here on this forum a lot of the time when we are talking to each other? lol
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I just watched the trailer for 24 on YouTube and all the top comments are basically jokes about how it’s the same game since 2012 but with new celebration animations added yearly. Some of my favorite features in 2005: -defense is a focal point, and the game isn’t as tilted towards the pass -55 man rosters -players can progress up to 8 times per season (training camp, preseason, week 5, week 11, week 17, and up to three more times in the postseason) -the Tony Bruno Show, plus weekly newspaper coverage, game plans, and email updates -coach progression occurs yearly -retired players can become coaches -you can create your own plays -drafting is literally a crap shoot; at times this can be really annoying, but otoh it makes developing players with potential very rewarding -you can import draft classes from NCAA 2005 -the AI teams make some interesting trades between themselves, and they generally drive a very hard bargain with you outside of a couple anomalies (e.g., the 1st round pick of a team with a 5-0 record is considered more valuable to the AI than if the team had an 0-5 record) -generous salary cap increases really help certain AI teams stay competitive for years -you can develop almost any strong-armed QB you draft into a starter after 3 seasons on the bench, then trade them for picks, and in doing so you can guarantee that most AI teams will have solid play at the position for years; the league average starting QB rating in my current franchise is 91 -team morale and prestige are key factors to success; a roster with too much talent can actually cause problems for weaker coaches -custom stadiums can be built and teams can be relocated (even overseas) -unique stadium food (e.g., wings) and Fan Appreciation Day gifts (e.g., Buffalo Nickels, Niagara Falls Barrels) -default gameplay is admittedly atrocious, but adjusting the AI Assist sliders can create surprisingly realistic gameplay, including game management by the AI -the Redskins are still the Redskins
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If I was drinking coffee when I read this I would have spit it out lol
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Here's a hypothetical contract structure which shows how this move can make cap sense: Extension value: $68m Guaranteed total: $45m Signing bonus: $25m Salary total: $43m Cap Hits (by year; amortized signing bonus listed first) $5m + $1m = $6m (creating $4m in cap space) $5m + $8m = $13m $5m + $11m = $16m $5m + $11m = $16m $5m + $12m = $17m Total Cash Paid (by year) $25m + $1m = $26m $26m + $8m = $34m $34m + $11m = $45m (guaranteed total met) $45m + $11m = $56m $56m + $12m =$68m
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But if Oliver lives up to his potential and blows it out of the water, then we have a top 10 DT on a very reasonable contract. If he doesn't, then we still have a decent DT and can probably move on in 3 years. The risk-reward balance is a factor. If you have a crystal ball and know with absolute certainty that Oliver will never get any better, then it would seem obvious that this wasn't a good move.
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This move: keeps the DT position foreseeably stable might free up some cap space this year the guaranteed money is always what you look at, not the total salary does the $45mil figure include the $10mil from his rookie contract since that was already fully guaranteed? how much much of the guaranteed money is from the signing bonus? probably gives us an manageable out in 3 years, so think of it more as a 2 year extension gives us some off-season entertainment
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Hopkins released by Arizona (7/16: signed by Titans)
Capco replied to HappyDays's topic in The Stadium Wall
I'm not 100% sure myself, but I think he's at least in the ballpark. As I understand it, the concept of dead money is simply that every dollar paid to a player has to be allocated against the salary cap eventually, one way or another, even if that player is no longer on the roster. For example, a deal can be structured so that a player gets paid $10 million in real, actual dollars in Year 1, but his Year 1 cap hit is only $5 million. If that player gets cut after Year 1, the team will have $5 million in dead money. That is because the player was already paid $10 million, but only $5 million has been counted against the cap so far. The other $5 million has to be accounted for, and so the team will carry a $5 million dead cap hit in Year 2. The player doesn't actually have to receive any real, actual dollars from the team in Year 2 for there to be dead money counted against Year 2's salary cap. -
He was one of the linemen that I had my eyes on in this draft. I think the pick is great value and also fills a position of need. A+ grade on this pick in my book!
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This is how I understand it as well. The idea is that every dollar a team pays a player must be allocated to the salary cap. By converting salary into a signing bonus, the total dollars spent on the player remains the same, but the allocation towards the salary cap changes. The catch is that the team has to have the cash now to pay the player now, as opposed to future payments being paid with future income streams. I'm not sure on this next part, but I believe this also helps create some roster flexibility later on when it comes to trading or releasing a player still under contract. The more money that has already been paid, the more of the guaranteed money requirements have been met, and hence the less that still needs to be paid upon their departure and counted as dead cap.