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Capco

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Everything posted by Capco

  1. 47 catches 621 yards 6 TDs And one good crack block for Cook on his way to the endzone.
  2. How dare you even utter these words!
  3. I get your point. But at the same time... isn't that exactly what we do here on this forum a lot of the time when we are talking to each other? lol
  4. I just watched the trailer for 24 on YouTube and all the top comments are basically jokes about how it’s the same game since 2012 but with new celebration animations added yearly. Some of my favorite features in 2005: -defense is a focal point, and the game isn’t as tilted towards the pass -55 man rosters -players can progress up to 8 times per season (training camp, preseason, week 5, week 11, week 17, and up to three more times in the postseason) -the Tony Bruno Show, plus weekly newspaper coverage, game plans, and email updates -coach progression occurs yearly -retired players can become coaches -you can create your own plays -drafting is literally a crap shoot; at times this can be really annoying, but otoh it makes developing players with potential very rewarding -you can import draft classes from NCAA 2005 -the AI teams make some interesting trades between themselves, and they generally drive a very hard bargain with you outside of a couple anomalies (e.g., the 1st round pick of a team with a 5-0 record is considered more valuable to the AI than if the team had an 0-5 record) -generous salary cap increases really help certain AI teams stay competitive for years -you can develop almost any strong-armed QB you draft into a starter after 3 seasons on the bench, then trade them for picks, and in doing so you can guarantee that most AI teams will have solid play at the position for years; the league average starting QB rating in my current franchise is 91 -team morale and prestige are key factors to success; a roster with too much talent can actually cause problems for weaker coaches -custom stadiums can be built and teams can be relocated (even overseas) -unique stadium food (e.g., wings) and Fan Appreciation Day gifts (e.g., Buffalo Nickels, Niagara Falls Barrels) -default gameplay is admittedly atrocious, but adjusting the AI Assist sliders can create surprisingly realistic gameplay, including game management by the AI -the Redskins are still the Redskins
  5. Still won't buy it 😄 Fwiw..., I do play Madden, but I still play Madden 2005. Despite new graphics and features over the years, the Franchise Mode in 2005 is the best ever in the series, imo.
  6. If I was drinking coffee when I read this I would have spit it out lol
  7. Here's a hypothetical contract structure which shows how this move can make cap sense: Extension value: $68m Guaranteed total: $45m Signing bonus: $25m Salary total: $43m Cap Hits (by year; amortized signing bonus listed first) $5m + $1m = $6m (creating $4m in cap space) $5m + $8m = $13m $5m + $11m = $16m $5m + $11m = $16m $5m + $12m = $17m Total Cash Paid (by year) $25m + $1m = $26m $26m + $8m = $34m $34m + $11m = $45m (guaranteed total met) $45m + $11m = $56m $56m + $12m =$68m
  8. But if Oliver lives up to his potential and blows it out of the water, then we have a top 10 DT on a very reasonable contract. If he doesn't, then we still have a decent DT and can probably move on in 3 years. The risk-reward balance is a factor. If you have a crystal ball and know with absolute certainty that Oliver will never get any better, then it would seem obvious that this wasn't a good move.
  9. This move: keeps the DT position foreseeably stable might free up some cap space this year the guaranteed money is always what you look at, not the total salary does the $45mil figure include the $10mil from his rookie contract since that was already fully guaranteed? how much much of the guaranteed money is from the signing bonus? probably gives us an manageable out in 3 years, so think of it more as a 2 year extension gives us some off-season entertainment
  10. I'm not 100% sure myself, but I think he's at least in the ballpark. As I understand it, the concept of dead money is simply that every dollar paid to a player has to be allocated against the salary cap eventually, one way or another, even if that player is no longer on the roster. For example, a deal can be structured so that a player gets paid $10 million in real, actual dollars in Year 1, but his Year 1 cap hit is only $5 million. If that player gets cut after Year 1, the team will have $5 million in dead money. That is because the player was already paid $10 million, but only $5 million has been counted against the cap so far. The other $5 million has to be accounted for, and so the team will carry a $5 million dead cap hit in Year 2. The player doesn't actually have to receive any real, actual dollars from the team in Year 2 for there to be dead money counted against Year 2's salary cap.
  11. He was one of the linemen that I had my eyes on in this draft. I think the pick is great value and also fills a position of need. A+ grade on this pick in my book!
  12. This is how I understand it as well. The idea is that every dollar a team pays a player must be allocated to the salary cap. By converting salary into a signing bonus, the total dollars spent on the player remains the same, but the allocation towards the salary cap changes. The catch is that the team has to have the cash now to pay the player now, as opposed to future payments being paid with future income streams. I'm not sure on this next part, but I believe this also helps create some roster flexibility later on when it comes to trading or releasing a player still under contract. The more money that has already been paid, the more of the guaranteed money requirements have been met, and hence the less that still needs to be paid upon their departure and counted as dead cap.
  13. And I assume nothing is complimentary with the Club seats? Granted, idk why I'm even asking. If I ever bought them, I'd probably just resell most of tickets to friends and go once or twice a year. But writing this post did remind me that I'm due for a teef cleaning, so there's that I guess.
  14. Don't forget their mastery of the compensatory draft selection process. Not only were they fine with letting almost anyone walk per the next man up mentality, they managed to get extra draft picks for doing so. Taking no-name players on cheap deals and plugging them into their system allowed this to happen year after year. Those players would produce for the Patriots and this garnered other teams' interests in those players as potential free agents. And if those plug-and-play players wanted a new deal before their contract was up, the Patriots would still usually get something out of it by trading those players away and letting someone else overpay them. By increasing their number of draft picks, they were able to find more plug-and-play players to fill their ranks, which meant they didn't need to sign as many free agents. Fewer free agents means you're more likely to get a compensatory draft pick, and more draft picks mean fewer free agents. It's a brilliant strategy but requires a discipline that a front office can only afford when they are a perennial winner on the field already.
  15. $120mil over 7 years (roughly 17 per season) with $50mil guaranteed means flexibility after year three (or four if the contract is more backloaded). That leaves the option for a cut or a team-friendly restructure (additional guaranteed money in exchange for a lower per-year cap hit). I'd be happy with that. But something like 120/6/60 feels like overpaying.
  16. I'm confident. I think McBeane have done a great job together and still have their best days ahead. It was a crazy year where a lot of things didn't go our way and we still won the division. Take away just a few injuries and critical turnovers from the equation, and the Bills could have been 1st seed and in the Superbowl. I want to see some investment in the offensive line in particular this offseason.
  17. Oline is the safest position to select in the first round (in terms of the rate of busts). If the value is right, a guard at 27 would be an excellent place to start. A center in the mid-rounds to develop for a year as the eventual replacement for Morse would also work out nicely. Time in the pocket puts pressure on defensive backs. Even mediocre WRs can get open against top tier DBs after a few seconds, and a good pass rush nullifies the best WRs in the game when the QB can't get the ball to them in time.
  18. My hunch is that McD was furious that the NFL expected them to play after five minutes of warmups, conversed with the Bengals coach, and they both agreed to go back to their respective locker rooms on their own accord.
  19. I'm a little disappointed that no one bit on this after almost 4 pages I swear it's an excellent way to improve your mood! 😄
  20. There's 8 games left. Our secondary has been banged up. Josh is injured. The last two losses have been competitive. This team is still stacked with talent. I know that was a crushing loss and a heartbreaking game to watch just now. But I still believe in this team and this coaching staff. Go for a walk. Grab another beer. Throw your kid in your pool. Do whatever you need to blow off some steam. But next week, you'll be right back here rooting for your Bills. And you know it.
  21. Can the twilight zone leave this team alone for one freaking season?!
  22. Holy cow that is a hell of a way to end a game. GO BILLS!
  23. Rush 2 and drop 9 back in coverage. Fly to the ball. Gang tackle the receiver. That's all ya gotta do, D!
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